StarCraft improved upon its predecessor Warcraft II, which showcased two pretty equivalent playable factions, by introducing asymmetry amongst the units and technologies available to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-identified 1996 SSI release War Wind. The unit types accessible https://griffinx5h7m.fireblogz.com/61179140/5-tips-about-starcraft-you-can-use-today